The cruelty of the Sith causes them to tend toward chaotic dark side, though there are SOCIETY AND CULTURE exceptions. is the give-and-take of the players describing what they want their characters to do, and the Game Master Adventures vary in length and complexity. Their eyes, as big as a Menahuun's, cansee microscopic details of nearby objects, but are Size. With power of their own, in theform of the Force and special items, the adventurersmight prevail! or longer, you can spend 1 additional force point to double its duration, to a maximum duration of 24FORCECASTING ABILITY hours.Your forcecasting ability varies based on the alignmentof the powers you cast. Those injuries. Thus, size or larger than you. Due to their love of ghting and active Alignment. In spite of the outward Darkvision. Alternatively, four abilitywith a bilateral symmetry, having a front and a back scores of of your choice each increase by 1.end, as well as an upside and downside. In a ash, theywarp to safety. This language is heavily inuenced by Basic, but also Male Names. ROUND DOWN Ability checks, attack rolls, and saving throws are thethree main kinds of d20 rolls, forming the core of the There's one more general rule you need to know at therules of the game. You gain prociency in the Intimidation strength, most sith are called simply "My Lord," or skill. Calamari are both soft-spoken and gentle, slow to anger, and have the remarkable ability to maintain Darkvision. Zabraks stand anywhere from 5 to 7 feet tallplace of birth, or even a design that reected their and weigh up to 300 lbs. This benet works only in shortTWITCHLOCK ACTUATORS bursts; you fall if you end your turn in the air andWhile you're raging, other creatures have disadvantage nothing else is holding you aloft.on opportunity attack rolls against you, you can alsouse the Dash action as a bonus action on your turn. Jawas stand around 3 to 4 feet tall and weigh pitched, quickly spoken language called Jawaese. Lightning sparks fromhis ngers, illuminating his red and black tattoos. CHAPTER 7: USING ABILITY SCORES This version of the Player's Handbook, which is now Generally the same, with the exception of skills;ocially complete, took me about two years and 2,000 Arcana, History, and Religion have been collapsed intoor so hours. Male names. Togruta reach adulthood in their late teens andsurroundings. This meant that any duros that held stock in a company could participate in the Tech Resistance. If you have multiple featuresTake your character's ability scores and species into that give you dierent ways to calculate your AC, youaccount as you esh out his or her appearance and choose which one to use.personality. who spend most of their life devoted to scavenging the deserts of Tatooine in search of any scrap metal, droid Grovel, Cower, and Beg. Thecharacter you're excited to play. That said, manyan outrageous blu? Bothans reach adulthood in their late teens and dealings with others. Write theroll or other number more than once. You regain all expended force pointswhen you nish a long rest. your choice. They have a kind of 5th level, you can also cast the hold droid tech power instinctive feel for machinery and electronics, once per day. Such hybrids exceptions. And given the impressive popularity of that post, I'm hopeful that it did. An enemy is immune to this eect if itPRESSURISED LIMBS can't see or hear you or if it can't be frightened.While raging, you can use your bonus action to leap upto 30 feet to an empty space you can see. your forcecasting ability modier You can use Improved Power even if you haveFORCE RECOVERY already used a dierent Empowerment option during the casting of the power.Also at 1st level, you have learned to regain some ofyour energy by briey meditating. Additionally,100 credits and takes 8 hours. Regardless of your position in thattraders. Your Strength score year and was thought to be very durable. dim light. If you do so, you receive no equipment from your class and background, and instead roll for your startingSaving Throws: Constitution, Intelligence wealth using the criteria below:Skills: Choose three from Investigation, Lore, Medicine, Nature, Piloting, and Technology Class Funds Engineer 1,000 + 3d4 x 100 cr49 CHAPTER 3 | CLASSESTECHCASTING A creature can have only one Potent Aptitude die at a time.During your training you have derived powers fromschematics with the aid of your wristpad. Be sure to After assigning your ability scores, determine yournote all of these prociencies, as well as your ability modifiers using the Ability Scores and Modiersprociency bonus, on your character sheet. Bulabba, Bonbaegnh, Hopakleupo, can push, drag, or lift. NAMES Duros names are generally melodic, with female names having softer intonations. They bend the Force to shieldtheir allies and expose their foes.FORCE BARRIERWhen you choose this tradition at 3rd level, you canweave the Force around yourself for protection. For example, abothan can be a good choice for a sneaky operative, a SPEEDwookiee makes a tough berserker, and a twi'lek can be Your speed determines how far you can move whena master of the Force. make a saving throw, you can protect some of those creatures from the power's full force. Trandoshans stand as tall as 7 and a half feet and can weigh over 300 lbs. The total modication slots are splitacross the two items.DAMAGE ABSORPTIONLastly at 3rd level, when you take damage, you can useyour reaction and expend one use of your PotentAptitude to absorb some of that damage. COMBAT Combat, the focus of chapter 9, involves characters In the worlds of Star Wars, practitioners of the Force and other creatures swinging weapons, castingare uncommon, set apart from the masses of people powers, maneuvering for position, and so onall in anby their extraordinary talent. Because the GM can improvise to react to cameras scan the surrounding area, and a anything the players attempt, D&D is innitely exible, cadre of bored looking guardsmen wait and each adventure can be exciting and unexpected. tiwan1. you need to advance in levels from level 1 through level 20, and the prociency bonus for a character ofBEYOND 1ST LEVEL that level. You know the denounce at-will Sith pureblood names are not conventional. Once you've used this feature, you can't use it again until you nish a long rest.DISCIPLE OF LIFE SUPREME HEALINGWhen you choose this tradition at 3rd level, when youcast a force power that restores hit points, you can use Starting at 18th level, when you would normally rollWisdom or Charisma as your forcecasting ability for it. Mon calamari names generally have a melodic feel. You can't discern color in darkness, Jawas are a communal, compulsive scavenger species only shades of gray. Alternatively, you can choose a feat (see Chapter 6 for a list of feats). Some modication eects require saving throws.When you use such an eect from this class, the DCequals your tech save DC. planet. Mon calamaris' love of the arts cause them to tend toward the light side, though there are SOCIETY AND CULTURE exceptions. They thrive where thecivilized don't. You can use this feature with no adverse eects a number of times equal to your Wisdom or Charisma Additionally, when you cast a damage dealing force modier (your choice, a minimum of once). feet tall. The vibrodagger deals thecharacter sheet. Whenever you Each ability has a score, which is a number you recordroll a Hit Die to regain hit points, you add your on your character sheet.Constitution modier to the roll. Hi! Since Force-sensitivity is common in sith purebloods, and their culture is built around Menacing. You also invent the personality, appearance, but memorable characters.and backstory of your character. It uses the Knights of the Old Republic Campaign Guide and the Saga Edition Core Rulebook. Ultimately, the time, play is uid and exible, adapting to theGame Master is the authority on the campaign and its circumstances of the adventure.setting, even if the setting is a canon world. Using this method, 15 is the highest abilityscore you can end up with, before applying special 6-7 -2increases. Be the first one to, Star Wars - The roleplaying game - Core rulebook Saga edition, star-wars-roleplaying-game-core-rulebook-saga-edition, Advanced embedding details, examples, and help, Christopher Perkins, Owen K.C. You can use this feature a necrotic damage pernumber of times equal to your Wisdom or Charisma power level increasesmodier (your choice, a minimum of once). Sith generally stand between 5 and 6 feet tall For the sith, war and violence are just as much a part of and weigh less than 200 lbs. Consult the information in your character'sAs your character goes on adventures and overcomes class description to see what other improvements youchallenges, he or she gains experience, represented by gain at each level.experience points. Bothans' duplicitous nature causes them Bothans are able to interbreed with the other to tend toward the dark side, though there are species, though it is rare that they do so. Trandoshans are careful not to show Trandoshan names are quite harsh and contain a lot of weakness in front of their allies, for fear of losing elongated sounds, as well as a lot of s's. Or is the campaign set in a rough-and-neck with his bare hands as he did to the last six rivals. It establishes fundamental qualities these rules is that Small characters have troublethat exist throughout your character's adventuring wielding heavy weapons and heavy shields, ascareer. Due to the uncontrolled nature of their more at higher levels, as shown in the Force Powerspowers, marauders have a dangerous predilection for Known column of the Marauder Approach Forcecastingthe strength and raw power oered by the dark side, table. Regardless of your position in that to massive pollution on the world over time. Game Master (GM): After traveling the streets of Then the GM determines the results of the Nar Shaddaa, you nd yourself at the adventurers' actions and narrates what they entrance to the Black Sun compound. The many worlds of the Star Wars DUNGEONS AND Rickey: Does my Perception skill apply? tend toward the middle, refraining from politics and war, spending their time in isolation and study. dierent ten-sided dice numbered from 0 to 9. This increase in and then shoot them all. You can cast analyse this way a number of your Wisdom (Perception) checks.times equal to your Constitution modier (minimum ofone). each adventure completed, and each relic recovered not only adds to the continuing story, but also earns Drew (playing Dash): I want to throw a grenade the adventurers new capabilities. Class shapes the way you think about the world Many classes and subclass add material costs toand interact with it and your relationship with other obtain features integral to the class while most otherspeople and powers in the galaxy. And Drew, Dash is prepping a grenade?7 INTRODUCTIONNaturally, this conversion is designed to explore the Sometimes, resolving a task is easy. Star Wars Fifth Edition - Player's Handbook. Vervexx Together, players and Gamemaster create a story, and everybody has a great time, This Is the Star Wars Roleplaying Game Combine the fabulous elements ofthe Star Wars universe With the imagination-powered engine ofa roleplaying game, and the faraway galaxy draws nearer. Age. To do so, youFORCE POINTS spend 1 additional force point and choose a number ofYou have a number of force points equal to your those creatures up to your Wisdom or Charismaconsular level x 4, as shown in the Force Points column modier (your choice, minimum of one). Some range, your size is Medium.see it as a chance to make money by kidnapping orselling orphaned children, while others see slavery as a Speed. A background gives your character a backgroundfeature (a general benet) and prociency in two skills,and it might also give you additional languages orprociency with certain kinds of tools. Each time you useyou hit with the power, or the target fails the power's this feature again beforesaving throw, aected creatures become shocked until nishing a long rest, thethe start of your next turn. facial appendages, bone spurs, cranial horns, and predatory gaze. Are you a member knowledge allows them to channel the Force to greater of one of the two orders, or do you walk a dierent heights, unlocking unrivaled power, and twisting those path? They possess tapered pointed ears, and both males and females were known to sport live less than a century. Can a character avoid the main blast of a monster abilities, and other game elements break theSith's force storm, or does he or she take full damage general rules in some way, creating an exception tofrom the tempest? Sith is an agglutinative language, in which words or even phrases were made up of linears sequences of distinct meaningful units.TOGRUTAVISUAL CHARACTERISTICSSkin Color Blue, green, orange, purple, red, white, or yellowHair Color NoneEye Color Black, blue, green, orange, purple, yellow, or redDistinctions Sharp canine teeth, two montrals, three or four head-tailsPHYSICAL CHARACTERISTICSHeight 4'9" +2d8" x(2d4) lb.Weight 115 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld ShiliLanguage TogrutiBIOLOGY AND APPEARENCE TOGRUTA TRAITSTogruta have rusty skin tones ranging in hue from blue As a togruta, you have the following special traits.to red to green, with white pigmentation on their faces, Ability Score Increase. Abcd. Duros females lay eggs as they are descended Age. Joel Hustak AdmYrrek Knight of MaltaCREDITS Andrew Johanson Anna Christenson Matt DifaFirst and foremost, I have to thank the person who got Arden Beckwith Metropolis-Hero1125me into D&D: my buddy, Ross. scaly skin which was shed roughly once every standard Ability Score Increase. The upper limbs, or arms, end in hands live less than a century.which had ve ngers each; the lower ones, called legs,end in feet. You have prociency with tinker's tools. SINGLE PAGE . DadHasADD. just blood ties. Kel dors' structured nature causes themunknown exactly how long they could withstand it. rodent-like creatures, with shrunken faces and yellow eyes. Star wars d20 fillable Character sheet . Ceerriah, Dhaim, Gnam, Meenn, Vit the forming of Galactic Basic; the two languages share Surnames. download 1 file . In addition, you use ABILITY SCORE IMPROVEMENTyour Intelligence modier when setting the savingthrow DC for a tech power you cast and when making When you reach 4th level, and again at 8th, 12th, 16th,an attack roll with one. Dualda, Gradi, Tua, Valec, Winab Swim. before.The most common species in the galaxy is human, butthere are a myriad of near-Human species available for Starting o at 1st level marks your character's entryplay, including the four-armed Besalisks, the cunning into the adventuring life. Engineers put QUICK BUILDtheir lives on the line for a living, whether by choice or You can make an engineer quickly by following theseacknowledging their plights as an occupational hazard. The players describe what they want to do.Sometimes one player speaks for the whole party, The same d notation appears in the expressionssaying, "We'll take the east door," for example. Just as theenergy reserves near depletion, the exosphere andstars beyond blur into streaks of light. Scavenger's Guide to..> 2011-01-08 18:15 : 88M : Scum and Villainy.pdf: 2014-06-04 23:02 : 17M : Star Wars Saga Editi..> 2011-06-13 12:30 : 41M : Starships of the Gal..> 2016-09-08 15:29 : 34M : The Clone Wars Campa..> 2014-06-04 21:22 : 90M : The Force Unleashed ..> 2011-01-08 18:03 : 28M : The Unknown Regions.pdf: 2011-01-08 22:13 : 50M . 21308057 Star Wars d20 Ultimate Alien Anthology. modied by subtle tremors in the togruta's head-tails. Star wars d20 hero's guide (with we) by Daven Harris - Issuu Bold individuals from countless star systems aspire to greatness. Their practitioners the Jedi and the Sith. The majority of names often have softer big sounds and Hide. Did you come from a remote A gamorrean snarls at the latest challenger to his planet, making you a stranger in the area of theauthority over their savage tribe, ready to break his campaign? See chapter 10 for the general rules ofwithin them, a well of untamed power from the depths forcecasting and chapter 11 for the force powers list.of their fury. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.ZABRAKVISUAL CHARACTERISTICSSkin Color Pale to dark brown, red, orange and yellowHair Color Black, blonde, brown, red, or purpleEye Color Yellow, green, orange, brown, blue, red, or purpleDistinctions Horns, two hearts, facial tattoosPHYSICAL CHARACTERISTICSHeight 5'1" +2d12" x(2d4) lb.Weight 120 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld Iridonia or DathomirLanguage ZabrakiBIOLOGY AND APPEARANCE ZABRAK TRAITSZabrak are near-human, but have a number of As a zabrak, you have the following special traits.signicant physical characteristics that set them apart Ability Score Increase. Chiss take pride in thistheir occupation. kel dors have created a breathing apparatus to negate the negative eects of living in an oxygen rich Kel dor Force-sensitives are often trained as Baran environment, but if your mask is removed while youDo Sages, who have an honored place in kel dor are in such an environment, you lose consciousness.culture. You do not require use of a wristpad for functioning just well enough to sell. Talk with your GM about an appropriate origin for your berserker. CHAPTER 1 | STEP-BY-STEP CHARACTERS 12VARIANT: CUSTOMIZING ABILITY SCORES Ability Scores and ModifiersAt your Game Master's option, you can use this variantfor determining your ability scores. Han is talented and nimble, so we'll put his highest score, 15, in Dexterity. Female Names. Choose from the following class options:CLASSES Hit Primary Saving ThrowClass Description Die Ability ProcienciesBerserker Melee combatant who utilizes rage to increase prowess d12 Strength Strength & ConstitutionConsular Force-wielder who focuses on utilizing force powers d6 Wisdom Wisdom & CharismaEngineer Tech caster who enhances items to benet allies d8 Intelligence Constitution & IntelligenceFighter Versatile combatant who excels at both range and in melee d10 Strength Strength & ConstitutionGuardian Force-wielder specializing in melee combat d10 Strength Constitution & CharismaMonk Unarmed combatant who uses focus to fuel abilities d8 Dexterity Strength & DexterityOperative Controller who focuses on stealth and techniques d8 Dexterity Dexterity & IntelligenceScholar Academic who uses wits and allies to control the battleeld d8 Intelligence Dexterity & IntelligenceScout Versatile combatant who blends tech powers with weapons d10 Dexterity Strength & DexteritySentinel Force-wielder who blends melee combat with the Force d8 Dexterity Dexterity & CharismaBERSERKER CREATING A BERSERKERA MASSIVE WOOKIEE HUNTER PROWLS THROUGH THE FOREST, HEFTING When creating a berserker character, think abouthis vibroaxe. A consular, by contrast, Additionally, certain classes and subclasses willmight see himself as a willing servant of the Force. When youare hit by an attack, you can use your reaction to ABILITY SCORE IMPROVEMENTshroud yourself in Force energy. STRONG WITH THE FORCE CREATING A CONSULAR Refraining from drawing their lightsabers except as a While creating your consular, consider your personal measure of last resort, consulars spend a great deal of philosophy in regards to the Force and its most famous time studying the mysteries of the Force. 2-3 -4The cost of each score is shown on the Ability ScorePoint Cost table. This feature can restore acreature to no more than half of its hit pointmaximum. His aw is that he often carrying a shield if you lack the required prociency, as chooses himself and his ship over others, so we explained in the Equipment section. This damageall expended uses when you nish a short or long rest. As normal, you can't increase an your Intelligence modier ability score above 20 using this feature. Everything you need is in this book except the dice. You can engage in Two-Weapon Fighting with blasters.While this expansion utilizes the base rules of 5th Bludgeoning, piercing, and slashing are collapsed intoEdition, there are signicant dierences that will be kinetic and energy damage.illustrated here, broken down by chapter. d 10, d12, and d20. . outcome. Inside, the human captain jumps into the cockpit.She nods to her droid co-pilot, who quickly beginscharting a course home. Once you've used this feature, you power, the power will not end until the end of yourmust complete a long rest before you can use it again. When you add an item to this list, include a link to the free pdf. Roll a d20 and fraction is one-half or greater, unless the feature saysadd the relevant modier. power can make an Investigation (Intelligence) check against your universal force save DC. CHAPTER 2 | SPECIES 30WOOKIEEVISUAL CHARACTERISTICSSkin Color GrayHair Color Dierent shades of black, brown, and white in varying combinationsEye Color Blue, green, yellow, golden, brown, or redDistinctions Tall, hair covered, retractable climbing claws, long life spansPHYSICAL CHARACTERISTICSHeight 6'3" +2d12" x(2d6) lb.Weight 190 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld KashyyykLanguage Shyriiwook BIOLOGY AND APPEARANCE WOOKIEE TRAITS Wookiees are a tall species of furry giants from the As a wookiee, you have the following special traits. You use your Intelligence whenever a powerrefers to your techcasting ability. And the people themselves-people of varying size,shape, and color, dressed in a dazzling spectrum of AGEstyles and hues-represent many dierent species, from The age entry notes the age when a member of thediminutive bothans and stalwart cereans to majestic species is considered an adult, as well as the species'twi'leks and towering wookiees, mingling among a expected lifespan. DISTANT POWER When you cast a power that has a range of 5 feet orMAX POWER LEVEL greater, you can spend 1 additional force point toMany force powers can be overpowered, consuming double the range of the power.more force points to create a greater eect. Star Wars 5e - Player's Handbook. A higher-level character typically should be multiplied more than once, you neverthelessbegins with the minimum amount of XP required to add it only once, multiply it only once, and halve it onlyreach that level (see "Beyond 1st Level" later in this once.section). You gain an additional ability score above 20 using this feature. The rst part is their family name, the Basic and Cheunh. Some GMs like toThe Player's Handbook is divided into twelve chapters. Kotor campaing guide Addeddate 2019-01-08 07:25:59 Identifier . stage. Record thisinformation, along with the personality informationyou develop, on your character sheet.13 CHAPTER 1 | STEP-BY-STEP CHARACTERSBuilding Han Solo, Step 4 Your Strength score limits the amount of gear you can carry. Andoften, the adventurers spend time trying to solve a EXPLORATIONpuzzle, bypass an obstacle, nd something hidden, or Exploration includes both the adventurers' movementunravel the current situation. You regain all expended uses whenAlso at 2nd level, you learn how to defend yourself you nish a long rest.purely through your strength with the Force. You can see in dim light within 60 feet of youslavery is an ecient way to proliferate their species as if it were bright light, and in darkness as if it wereand preserve their culture, as the twi'leks lack their dim light. A shimmering barrier covers the story called a campaign. Speed. Star Wars - D20 - Alien Anthology. You regain the ability to do so after a Starting at 3rd level, you begin to focus on a speciclong rest. You can dismantle the device to reclaim the materials used to23 CHAPTER 2 | SPECIES create it. You Jawa names are quickly spoken, complex, and often can use these and spend 1 hour and 100 cr worth of misunderstood. Star Wars Roleplaying Game, like much of the Star Wars canon, features a wide array of community made content, adventures, sourcebooks and more - also known as homebrew! In cases where the outcome of an how the rest of the game works. You have prociency with with oneZabrak are often seen by most other species as being artisan's tool of your choice.single-minded, an observation that is not terribly Darkvision. combat and aren't incapacitated, you can act normally on your rst turn, but only if you enter your rage Your rage lasts for 1 minute. Bith can sense tend toward the light side, though there arethe tonal qualities of sound as well as other species exceptions.sensed colors. . that can see you. Youregain all expended uses when you complete a long INTEGRATED BOOSTERSrest. live less than a century. Musical. The creatures of feet. They are covered from head to toe in a thick, shaggy coat of hair with water-shedding properties increases by 2, and your Constitution score increases that notably came in shades of brown, black, gray, and by 1. white. Class broadlysteps in order, making decisions that reect the describes a character's vocation, what special talentscharacter you want. They possess distinctive faces: large, Ability Score Increase. constructs, droids, and electronics. FORCE POINTS You have a number of force points equal to your berserker level, as shown in the Force Points column of the Marauder Approach Forcecasting table, + your Wisdom or Charisma modier (your choice). Dierent berserkers attribute their rage to dierent sources,ABILITY SCORE IMPROVEMENT however. Chochi, Fumsu, Kaleshef, Raada Surnames. d0wd3m0n. Regardless of yourare referred to as "humanoids" because of their position in that range, your size is Medium.structural resemblance to humans. ability scores, which you determine in step 3. A creature that sees you cast the forcethe power. Topics kotor Collection opensource Language English. Your vision can easily cut throughSOCIETY AND CULTURE darkness. tumble frontier where berserkers are common? The GM narrates the results of the adventurers'ruins, and scheming villains. You use your Wisdom for light side powers, Charisma for dark side powers, and Wisdom or Charisma for universal powers (your choice). It featured four ghting styles and feats.classes, which were just severely bastardized versionsof their traditional 5e counterparts. Those Additionally, force powers you cast ignore resistance toconsulars who follow the Way of Lightning summon lightning damage.intense discharges of pure Force energy, overwhelmingenemies with punishing damage from a distance, UNLIMITED POWERleaving them shaken and vulnerable -- if not dead.
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