calamity dungeon guardian drops

Because of the extreme effort that has to be taken to defeat a Dungeon Guardian, and because its only drop, the Bone Key, is a purely cosmetic item, defeating a Dungeon Guardian is pointless from a practical perspective, however on the Old-gen console version, the Bone Key is required for the "Pet Hoarder" achievement. Contact damage increased by 25% and Cursed Flames damage increased by 25%. - Terraria Calamity, AlchemistNPC, Fargo's mod Elemental Terraria 4.58K subscribers Subscribe 5.5K views 2 years ago The death of AFK farms!. The reason for the Guardians attacking the Archmage is unknown. Now less aggressive when in the Underground Crimson. Hands attack more often and more aggressively. Below 20% health, gains a new dash pattern, charging 3 times, teleporting, and then 4 times before repeating the cycle, and stops spawning Cthulhunados. Spawns all kinds of slimes when damaged. Dungeon Guardian - Calamity Mod Wiki Wikis Advertisement Calamity Mod Wiki 2,779 pages Explore Navigation Items NPCs Portals Sign In Register Dungeon Guardian Redirect page View source tgc:Dungeon Guardian Community content is available under CC BY-NC-SA unless otherwise noted. Nerfed main Profaned Guardian DR from 40% to 30%. Death Mode now causes the main guardian to fire spears at the highest rate immediately, instead of gradually increasing rate as its health lowers. The Profaned Guardians will not spawn on their own and must be summoned by using a Profaned Shard while in The Hallow or The Underworld. The Proflamed Guardian additionally deals greatly increased damage after the other two have been killed. The Dungeon Guardian is a Pre-Hard Mode enemy that spawns if the player enters the dungeon in a world where Skeletron has not been killed. Guardian Commander and Guardian Defender swap sides more often. for 4 seconds. Any projectile that tracks the player can make sharper turns, and are faster. Now enrages when leaving the Crimson instead of fleeing, causing the Brain and its Creepers to move much faster. Guardian Healer fires 12 Holy Crystal Shards instead of 10. As limbs are killed, the remaining limbs gain increased speed and fire rate. Lasers are no longer fired in a random spread, and are instead fired in a stream starting from the head and ending at the tail. Becomes invulnerable while transitioning between phases. If the Calamity Music add-on mod is disabled, Despite being a boss, the Guardians don't drop a, In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. This means that Skeletron must be fought in order to enter the Dungeon. Nerfed crystal Profaned Guardian defense from 35 to 30. The Dungeon Guardian is an enemy resembling Skeletron's head that guards the Dungeon against intruders. From Giant Cursed Skulls after theLeviathan and Anahita have been defeated: From Cultist Assassins afterProvidence has been defeated: From terrain after Astrum Aureus has been defeated: Pages that were created prior to March 2022 are from the Fandom Calamity Mod wiki. Inside the Starter Bag are also Death and Malice, which each activate more challenging difficulty modes that can be toggled on and off, but only while Revengeance Mode is active. This means that Skeletron must be fought in order to enter the Dungeon. When brought to 50% life for the first time, the Guardian Healer will group up with the other two Guardians and charge briefly, before firing a continous Holy Ray that sweeps across the area in an arc. However, high critical chance is crucial, as critical hits can tremendously speed up the fight. A maximum of 2 can exist at once. Reduced damage from 9000 to 1000 in an effort to prevent the Turtle armor exploit. Slowly gains more speed while spinning. The Depth Meter or its upgrades are almost mandatory to avoid being caught off-guard. Homing Skulls, despite their name, have poor homing abilities. All three guardians are no longer immune to Abyssal Flames, Armor Crunch, Demon Flames, God Slayer Inferno, Nightwither, Shred, and Whispering Death. Performs 2 attacks per phase. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. Adds two new mechanics into the game, Rage Meter and Adrenaline Meter. Celestial's Particle is a material dropped from the Dungeon Guardian . Minions are changed to automatically adjust their damage whenever the player's equipment is changed, no longer needing to be re-summoned in order to take effect. Contents Changed Main Profaned Guardian contact damage from 140 /, Buffed Main Profaned Guardian Flare Dust damage from 140 /, Nerfed Rock Profaned Guardian contact damage from 110 /, Nerfed Crystal Profaned Guardian contact damage from 90 /. Calamity introduces several means through which bosses can be fought "out of order", which greatly increases the player's choices and freedom during Hardmode. Waves of Ethereal Lances can be either the spaced walls in Normal Mode or the converging walls in Expert Mode. When Prime Cannon is killed, the Head begins to fire rockets. It is possible to survive one or two successive hits in Expert Mode (without utilizing damage-negating effects like the Black Belt) by having maximum defense and damage reduction. Similarly, the Portal Gun can be used such that the player is always teleporting, which will make it nearly impossible for the Dungeon Guardian to hit them. It is further succeeded in difficulty by Death Mode. The UFO (41 mph), or Unicorn Mounts (61 mph) are suitable, and many types of wings reach speeds above 41 mph, especially when the Soaring Insignia is combined with hovering wings. Spazmatism shoots Cursed Flames faster in phase 1. Dungeon Guardian bug, Calamity 10 7 comments Best Add a Comment Onyx915 3 yr. ago Always read the descriptions on your accessories - Ethereal Talisman gives a 6.67% chance for a magic attack to instantly kill a non-boss enemy. When below 55% HP, three bursts of Ancient Lights are fired instead of two. Outlaw Hat now increases rogue damage by 3%. Lasers move slowly when initially shot then accelerate. For strategies on defeating Dungeon Guardians, see, For more elaborate strategies on defeating Dungeon Guardian, including, Miss the old Hydra Skin? Enters phase 3 at 25% HP, or if Spazmatism is defeated first. Homing skulls inflict Weak. Summons a Brimling after each teleport in phase 1, which shoots brimstone hellfireballs at the player. All Guardian attacks can partially damage blocks. Its head spins clockwise when the player is going left and counterclockwise when going right. True Eyes of Cthulhu no longer use their deathray attack. The item can also be crafted at any Altar and does not have any ingredients. Acceleration increased, and tries to stay further away from the player. However, the attack lasts for a shorter duration. Several Revengeance Mode features were present in previous versions of the mod that have since been removed or changed: Soft caps on damage and crit chance were present, both of which have been removed, and a DR soft cap, which has been made global to. Skeletron - Official Calamity Mod Wiki Skeletron Skeletron Statistics Drops Coins 20 Item (Quantity) Rate Bone (70-100) 100% One of the following 3 items will always be dropped Skeletron Mask 14.29% Skeletron Hand 12.24% Book of Skulls 10.5% Bone Glove 100% Lesser Healing Potion (5-15) 100% Chippy's Couch 14.29% Skeletron Trophy 10% Thank You 1% If the Early Hardmode Progression Rework config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be dramatically altered: The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode. Contact damage is then multiplied by the number found in the previous step. If two Mechanical Bosses have been defeated: The Mechanical Boss has no stat adjustments. When below 50% HP, she will only teleport once during Phase 1 and gains a new phase where she fires a laser from her eye. The Healer Guardian heals every 1.5 seconds. The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars. Prime Saw and Prime Vice are more aggressive. Fires hellfireballs and lasers quicker. You'll get certain items from beating certain bosses. Total HP increased to 8,220. Certain spawn-modifying items are buffed. The Dungeon biome features 2 new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. Once Skeletron has been defeated for the first time and the Clothier has moved in, the player can summon Skeletron again by killing the Clothier using the Clothier Voodoo Doll. It is activated by using the Revengeance item, which is added to a newly spawned player's inventory in an Expert Mode world. Renamed "Profaned Guardian" (Rock) to "Guardian Defender". The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime. It moves faster and more aggressively, only fires blue lasers which accelerate faster, and its body segments take reduced damage, leaving only the head and tail vulnerable. The Guardians are also summoned during the fight against Providence, where they will not attack but instead provide buffs to the boss while active. Its hands accelerate quicker in Death Mode. Implemented in order to help players obtain Celestial's Particles more easily. Spawns 4 Brimstone Monsters during bullet hell 4. Attacks no longer instantly kill the player during the daytime, instead transitioning to her Malice Mode attack pattern. Uses a Holy Incineration attack, burning everything in a 50,000 block radius. As long as the Guardian Healer is alive, the rock shield will quickly regenerate any destroyed Profaned Rocks. Turtle armor now only deals 1 damage when deflecting attacks to the Dungeon Guardian. Cookies help us deliver our services. If the Guardian Commander is defeated first, the other two Guardians will instantly die. Switches between its attacks faster and has increased movement speed. Cookies help us deliver our services. The Baby Skeletron Head floats around the player and sometimes spins its head, similarly to Skeletron's spinning head attack or the Dungeon Guardians in general. Buffed crystal Profaned Guardian DR from 5% to 20%. Moves faster. Calamitas and the brothers attack and shoot more aggressively. Skeletron is a pre-Hardmode boss.It must be defeated prior to entering the Dungeon, and defeating it grants unlimited access to all Dungeon areas for all players.It also causes the Clothier NPC to spawn, as long as a vacant house is available.. Periodically hovers next to the player and alternates between two attacks: Fires a stream of wavy Holy Spears punctuated by spreads of accelerating spears. No longer immune to any debuffs except Confused, Pearl Aura, Holy Flames, and Nightwither. Do Not Sell or Share My Personal Information. The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs. If the player has the Otherworldly Amulet in their inventory, the Alchemist will start selling Celestial's Particle, which is a material used in various crafting recipes. The Twins enrage during the day, where they move more aggressively, charge further, fire projectiles faster, and projectiles move faster. Enters phase 3 at 25% HP, or if Retinazer is defeated first. Nerfed Guardian Commander health from 70,400 /, Buffed Guardian Defender health from 31,250 /, Buffed Guardian Healer health from 21,875 /, Nerfed Main Profaned Guardian health from 76,875 /, Buffed Rock Profaned Guardian health from 30,000 /, Buffed Crystal Profaned Guardian health from 18,750 /. This page was last edited on 10 April 2023, at 19:36. Shoots stingers much faster but no longer shoots them in a cone of spread while stationary, instead traveling linearly towards the player and shooting directly at them. Copies the movement of the Guardian Defender and shoots single. Movement speed during Phase 1 is increased. Decreased teleport and attack changing frequency. Laser bursts are capped at 3 shots, and deal more damage. The changes are summarised below. Gains a new 7th subphase, which it enters at 20% HP. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. skeletron Prime is a Hardmode mechanical boss which is essentially a more difficult version of skeletron.It consists of a head and four arms, but, similarly to skeletron, only the head needs to be defeated to defeat the boss. In this subphase, Yharon teleports, performs two fast charges, then teleports and performs a bullet hell attack before repeating the cycle. If the player exits the Hallow or Underworld for more than 5 seconds during the fight, the guardians will become more aggressive and fire more projectiles more often until they return. The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars. If the Calamity Music add-on mod is disabled, Despite being a boss, the Guardians don't drop a. The main guardian's flares no longer inflict Holy Flames. Continues following the Guardian Defender's movement, except when it is charging. The Revengeance Mode icon as seen in the Difficulty Indicator UI. The Calamity Mod re-balances many tools by buffing or nerfing certain attributes such as their respective tool powers, toolspeed, tile boost range or by granting true melee bonuses. Attempting to activate it in a Normal Mode world has no effect, and using the item during a boss battle will do nothing, with the message "You cannot change the rules right now." When the phase begins and at regular intervals afterwards, the Profaned Rocks surrounding the Guardian Defender will detach, then launch themselves at the player in an attempt to hit them. Spazmatism's flamethrower has a longer range in this state. 9 3 Related Topics Terraria Open world Sandbox game Action-adventure game Gaming 3 comments Best Add a Comment trollarflare 5 yr. ago p90 and crystal bullets Slimeustas 5 yr. ago Alchemist Charm Tier 1 (Once on the first time, EoC) Charm of Luck (Once on the first time, WoF) PhD Degree Diploma (Always, WoF . When below 66% health, every other circling lunge is replaced with a new attack, where the Hive Mind appears below the player and flies in a semicircle, spawning several enemies as it moves - The Hive Mind can summon Dark Hearts among these enemies. Providence's movement and firing methods during the Blast, Molten, and Bomb phases are modified. If enraged during the night, she gains a massive defense boost. Periodically, the Defender will switch sides by moving underneath the player, firing at them during that time. How to Farm Dungeon Guardians SUPER EFFICIENTLY! In Normal mode, all enemies have 20% less HP and attack damage. The source of the darkness that has appeared time and again throughout Hyrule's history. Weapons with a high rate of fire or splash damage are preferable, in order to compensate for the reduced damage. Pages that were created prior to March 2022 are from the Fandom Calamity Mod wiki. Total defense granted is now 36/55/40 (instead of 31/50/35), The Fire Gauntlet's melee speed and damage have been increased from 10% to 14%. The Slime God Core moves faster. Its attack frequency will increase as its health lowers. The Destroyer enrages during the day. Segment HP increased to 273. Every 11 seconds, the Aquatic Scourge performs a circle around a certain point at its path for 2 seconds before charging the player. Pre-Hardmode ore armors now increase mining speed, with greater bonuses for more expensive materials. Shoots eye lasers and fireballs faster. The Depth Meter or its upgrades are almost mandatory to avoid being caught off-guard. During Phase 2, it can charge directly at the player after a telegraph where it changes to a blue color, additionally summoning lightning from above. The ice bombs are no longer fired out every 10 seconds, but 2 waves are released during this attack, then it rapidly charges the player 3 times before repeating the pattern. Most of the following tips assume taking a late-game or endgame character to a fresh world where the Guardian can still be summoned, as they involve items that can only be obtained after defeating Skeletron (if not the Moon Lord). This must be done at night or Skeletron will not spawn. The Ceaseless Void boss is also summoned and fought within the Dungeon. Do Not Sell or Share My Personal Information. This page was last edited on 14 March 2023, at 08:26. The main guardian no longer gains increased spear fire rates in Death Mode. Nerfed the main guardian's Boss Rush health from 1,000,000 /, Nerfed the rock guardian's Boss Rush health from 600,000 /, Nerfed the crystal guardian's Boss Rush health from 400,000 /, Nerfed the crystal and rock guardians' contact damages from 100 /. For strategies on defeating Dungeon Guardians, see, For more elaborate strategies on defeating Dungeon Guardian, including. The freed head cannot inflict contact damage. Phantom Spirits may also begin spawning from them, allowing the Polterghast boss to be summoned and fought. While the hands are alive, they will attempt to hit the player by swinging towards them. Performs both of these extra attacks each slam below 15% life. Occasionally shoots sand blasts at the player. Purchasing Teleporters from the Mechanic / Steampunker NPC and laying them out apart from each other can be a viable strategy. Can perform the burrowing attack from the start of the fight. All parts deal 25% more damage. Killing Skeletron after the night ends will cause it to drop loot and grant access to the dungeon per normal. HIGHLY resistant to all forms of damage until the other two Guardians are defeated. All three Guardians now despawn if brought out of the Hallow or the Underworld for too long. In 2011, YouTuber Yrimir uploaded a video of him killing the Dungeon Guardian in, approximately, version, The end of the bestiary entry, "Those who are deemed unworthy shall not pass!" Many vanilla enemies are made immune to certain forms of, "Revengeance is active." Head segments begin firing Cursed Flames when there are 59 segments remaining. Total HP increased to 21,567. The Perforators have more segments, shoot projectiles more often and the projectiles travel faster. All three guardians are now immune to all debuffs. Skeletron is made up of three segments, two hands and a head, all of which can go through blocks. If below 50% HP or enraged, the attack is replaced by an even ring of 12 invincible Dark Energy projectiles. Giant Ancient Cores can be obtained by defeating Guardian Stalkers, Skywatchers, and Turrets in battle, but the drop chance is fairly low. Laser damage increased by 16%. The Guardian Defender will then charge at the player several times, leaving behind Holy Bombs along its flight path. Massively increased speed and moves more aggressively. Nerfed hands' base Boss Rush healths from 1,000,000 to 500,000. Breastplate now grants 5 defense (instead of 3) and increases rogue crit chance by 3%. Nerfed the defense guardian's spear damage from 120 to 80. Summons a horizontal wall of evenly-spaced mushrooms above itself that fall downwards after the third jump in its jump cycle. He drops those fragments you need for late game upgrades. Homing weapons ignore Lunatic Cultist while it is performing the ritual. Head now charges at a higher velocity and switches between floating and charging more rapidly. Charges more often in phase 1. The Profaned Guardians are a group of post-Moon Lord bosses fought in The Hallow or The Underworld. Hand HP decreased to 1,404. After defeating an eye, its attacks will spawn less projectiles that move slower. The alternate ores provide a 5% weaker buff compared to their normal counterparts, due to providing extra defense. Enters phase 6 at 25% HP. Retinazer's first dash will release several homing darts that inflict 124 damage. All three Profaned Guardians spawn at the same time. During its spin attack it will pause shooting skulls. Allows usage of Death. In phase 1, Regal Gels are fired in rings of 12 and have increased velocity. If attempting to enter the Dungeon before killing Skeletron, Dungeon Guardians spawn once a player reaches 0 depth. Their name was also a reference to, One of the Proflamed Guardians dialogue lines reference the. Teleports more frequently based on distance from the player. Horrifying Skull shares the same sprite as the Skeletron Mask. Phantasmal Eyes home on the player for a while and don't travel downwards all the time. Nerfed main Profaned Guardian defense from 50 to 40. Retinazer's Death Laser does 20% more damage and its Rapid Fire Laser deals 30% more damage. Head acceleration increases as health decreases. Becomes more aggressive the less active tiles there are around her. Holy Crystal Shards fall faster and have randomized speeds when fired. Gains much more contact damage in the end of phase 2. Try out our Hydralize gadget! Before 1.4.1.1, the Pirate Ship Mount traveled 82 mph horizontally, as opposed to the current 36 mph horizontally, which was especially effective at outrunning the Dungeon Guardian. The process for calculating this is explained below. The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. If enraged during the day, she will regain health over time. Revengeance Mode was a permanent change upon using the Revengeance item. When the Brain reaches 70% HP, it will occasionally fly quickly in a large loop and then dashing straight towards the player before teleports. All 3 guardians are no longer immune to Astral Infection, Celled, Dryad's Bane, and Oiled. The Calamity Mod re-balances a significant amount of vanilla weapons by buffing or nerfing certain attributes such as damage, granting auto-use, and changing mana costs. Head HP decreased to 6,600. Once a hand has been destroyed or the head reaches 75% health, the head will begin shooting homing skulls towards the player every 1.33 seconds. At 10% health, the Proflamed Guardian enters a desperation phase where it attacks 80% faster and constantly uses all 5 of its attacks at once. The Dungeon biome features 2 new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. Sharkron health increased to 750. It's used in crafting any 2 of the Celestial Fragments at the ancient manipulator and many other things in the mod itself. Homing Skulls now inflict Weak for 3 seconds instead of 2. At 5% health, the Proflamed Guardian enters an extreme desperation phase where it flees the scene as fast as it possibly can. Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP. for 10 seconds. Some bosses drop differing amounts of money. During sub-phase 2 it does 3 normal dashes and then 2-4 rapid chain dashes. https://terraria.wiki.gg/File:NPC_Hit_52.wav, https://terraria.wiki.gg/File:NPC_Killed_55.wav, https://terraria.wiki.gg/File:Item_20.wav, https://calamitymod.wiki.gg/index.php?title=Profaned_Guardians&oldid=209126, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License. Immunity frames are capped at 2 seconds. Astrum Aureus spawns Aureus Spawns after astral flame crystal attacks, they are initially passive, but will become homing bombs if enough damage is dealt to them. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes. Charges are slightly predictive. By using our services, you agree to our use of cookies. When the head reaches 33% health, both hands will respawn. After reaching 50% health, it will summon. Their name was also a reference to. When Calamitas is below 70% HP, she charges at the player twice following her fireball and laser attacks while no brothers are alive. Ice Mists home in towards the player, and inflict the Frozen debuff for 2 seconds and the Chilled debuff for 3 seconds. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . Time window to defeat the illusions decreases as the Cultist's health decreases. This is a list of all boss fight changes caused by Revengeance Mode. Probes no longer drop hearts. Skeletron is a Pre-Hardmode boss that is intended to be fought after the The Perforators / The Hive Mind. This is likely because giving it "boss" status may trick some players into thinking its defeat is required for game progression. Spawns Cthulhunados during Phase 3, about every 10 seconds. All Guardians are no longer immune to War Cleave. "A sorry old man, cursed by an even older cult, caught trespassing on their ancient library.". stanford daper investment fund,

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calamity dungeon guardian drops